Location Vienna, Wien, Austria Regions European Union (EU), Europe, Middle East, and Africa (EMEA) Gender Male
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My career started in 2001 when I joined neo software as QA Manager. Before that I did some freelance game testing. At neo software, which became Rockstar Vienna in 2003, I was responsible for building and leading the QA team.
In the summer of 2006 I co- founded Team Vienna and shipped a commercial game as designer and producer.
After that I
at I joined a small group of ex-colleagues as QA Manager at the newly founded company Games That Matter, which turned into Deep Silver Vienna. In 2008, after almost eight years in QA, I started a new and still unannounced project as producer.
My most recently shipped titles include "Cursed Mountain" and my work on the “Max Payne” and “GTA” series.
During my career I worked on 13 different titles, on seven different platforms.
Specialties
Creative and organizational producing, managing outsourcing partners, planning, quality and time estimation, QA management
