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Ragdoll Dynamics develops physics-based animation plug-ins for Maya and Blender used in film, games, and other character animation work. The software simulates dynamic characters and scene elements, allowing animators to handle weight, contacts, and overlapping motion through a general-purpose physics solver. It supports simulating NURBS controls,
locators, polygons, and other rig components with translate and rotate channels. Ragdoll Dynamics provides a Python API for integration into production pipelines and for automating setup and simulation. The tool can export physics data from Maya to engines and tools such as Unreal, Unity, MotionBuilder, and Blender through serialization workflows. It is aimed at animation studios, independent creators, and technical artists seeking physics-driven animation workflows.