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I've been programming for over 30 years, I started writing software in BASIC (on the Commodore Pet) for the school programming software for the science department and writing games for teaching mathematics to the remedial students. I went to night school at age 14, and passed my Computer Studies O level in 1 year. I got a summer job working at
a computer store, writing games on the Atari 8 bit computers, and they would put the listings in a book and sell the games on tape.
I studied Computer Science A level and for my project I wrote a program that would convert English language pseudo code into an executable BASIC program, on the BBC computer. I got a job writing a database program as part of mini office suite in 6502 assembly language for the Atari 8 bit computer. I left to go to University, where I studied Computers and Physics. After University I got a job at Binary Design where I was writing games on the Atari ST (I wrote Hyperbowl, which the first omni directional scroller on the system). Next I worked at Consult Software, where I programmed Vindicators, Dragon Spirit, Last Ninja 2, and Little Puff in Dragon Land on the Atari ST and Commodore Amiga. I moved to Domark at wrote The Spy Who Loved Me on the Commdore 64, and Thunderjaws on the ST and Amiga. At Tiertex I wrote Rad Mobile on the Sega Master System, then I moved to Malibu Interactive where I wrote Prime on the Sega Game Gear. I then worked freelance for a while trying to develop a game on the Atari Jaguar and I did some R&D work for Microprose for a isometric 3D combat game. I then worked at Traveller's Tales where I wrote Sonic 3D Blast on the Saturn, and PC. I also worked on Bug's Life, Sonic R and programmed Buzz Lightyear of Star Command on the Gameboy Color. I then worked on Gameboy Advance and wrote F-14 Tomcat, F-18 Strike Fighter and helped on the M&M's party game. The F-14 Tomcat supported 4 player link play, which was the first game to do so.