Company Performance Metrics
Virtual Reality suits many human needs (education, games, training, social networks, simulation, virtual exhibitions, telepresence, medicine, etc...), and success is being the best at something specific.
During all these years, their need has become their obsession and product: If you cannot be in places where things are happening, or you
cannot show your ideas at their best, you will probably be out of the game.
This happens either if you are an entrepreneur who wants to be in the main networks, a worker in your company, or an individual who wants to get closer to your remote family and friends.
They work in a very important side of the problem: to solve not only when peope don't have resources to be physically there, to show themselves and their ideas at their best, despite they are individuals in a family or workers in a big company... but also to accelerate their chances of personal success based on their skills.
To solve this need of "being there and motivated", there are already social networks, general metaverses and videoconferencing. Is it not enough? Reality says that it is not enough. Ultimately, when it comes to making decisions, to feel closeness and build trust, they need to feel others as real as possible, in the context of a physical and dynamic space. It is their biological condition to feel the closeness to their colleagues, to feel a "real working space" around us.
They have integrated a social network, virtual reality and positional 3D videoconferencing, in as practical and productive way, that it tricks human sensation of spatiality and presence, despite the distance, integrating this experience into their real society based on social network. Also, they work actively on integrating advanced tools for gamification and corporate productivity. They trust that this technological union will deploy an acceleration of ideas and boost productivity of everyone.
Their mission is to motivate minds in an intuitive and engaging environment.