Tadhg is a video game designer, producer, creative director, columnist and consultant. He has held roles at various video game development, technology and publishing companies. Since the early 90s, Tadhg has worked on all sorts of game projects, from boardgames and live action roleplaying games through to multi-million dollar PC projects. He has served as lead designer, senior producer and a number of other roles at several companies including BSkyB, Lionhead and Climax.
He was a cofounder of the social gaming startup Simple Lifeforms before moving on to becoming a consultant in the game design space through founding noted industry blog What Games Are (www.whatgamesare.com). A recent immigrant to the United States, Tadhg has most recently worked at Jawfish Games, OUYA and for some other studios on a consulting basis.
Tadhg is currently consulting out of Seattle for a variety of companies under the banner of Tadhg Kelly Game Design, as well as writing a book named Raw Game Design to be published next year by Focal Press and a weekly gaming column for TechCrunch. You can reach him at [email protected]
BA, English Literature and History
|Aug 23, 2015||TechCrunch - Games After Gamergate|
|Jul 26, 2015||TechCrunch - Is The Windows 10 Store The Next Step For PC Apps And Games?|
|Jun 28, 2015||TechCrunch - The Sorry State of “Games Are Art” In 2015|
|Jun 7, 2015||TechCrunch - Why I Cautiously Support the App Store Change|
|May 31, 2015||TechCrunch - Incremental Design Won’t Save You|
|Feb 8, 2015||TechCrunch - Is Premium Mobile Gaming Viable?|
|Jan 11, 2015||TechCrunch - The Message Is The Product: Solving Mobile Gaming’s Price Problem|
|Dec 7, 2014||TechCrunch - Investing In Games: Broad Or Deep?|