Game industry veteran Randy Breen was CEO of SGN overseeing all aspects of the company including game production, business development, strategy, marketing and executive management.
Prior to this, Randy held an interim role as interim chief operating officer at SGN, pivotal in providing leadership in all aspects of corporate operations.
Randy began at EA (pre-IPO in 1986) when it was less than 100 people and where he spent fourteen years in production roles, culminating in a five year term as executive producer and creative director. During his tenure there, he created the multimillion-unit-selling game franchise Road Rash and managed over two dozen PC and console titles on all platforms and categories including Simulation, Sports, Action, Shooter, and RPG.
After EA, Randy joined LucasArts Entertainment, a subsidiary of LucasFilm, as vice president of product development.
After five years at LucasArts, Randy joined Emotiv Systems as the chief product officer, responsible for the company's research and development as well as its business development activities.
Randy is a former non-commissioned officer who spent six years in the Navy, four of those serving on a nuclear submarine.
He is also an avid marathon runner and triathlete and rides a Ducati to SGN everyday.
LucasArts: VP Development
Star Wars: Episode III PS2, Xbox Developed by LucasArts and the Collective (Q2 05) Star Wars: Republic Commando Xbox, PC Developed by LucasArts (Q1 05) Mercenaries PS2, Xbox Developed by Pandemic Star Wars: Knights of the Old Republic II Developed by Obsidian Star Wars Galaxies: Jump to Light Speed PC Developed by Sony Online Star Wars: Battlefront PS2, Xbox, PC Developed by Pandemic Wrath Unleashed PS2, Xbox Developed by the Collective Armed and Dangerous Xbox, PC Developed by Planet Moon Secret Weapons of Normandy PS2, Xbox, PC Developed by Totally Games Star Wars: Rebel Strike GC Developed by Factor 5 Gladius PS2, Xbox, GC Developed by LucasArts Star Wars Jedi Knight: Jedi Academy PC, Xbox Developed by Raven Star Wars: Knights of the Old Republic Developed by Bioware Star Wars Galaxies: An Empire Divided PC Developed by Sony Online RTX Red Rock PS2 Developed by LucasArts Indiana Jones and the Emperors Tomb PS2, Xbox, PC Developed by the Collective Star Wars: Bounty Hunter PS2, N64 Developed by LucasArts Star Wars: Clone Wars PS2, N64, Xbox Developed by Pandemic Start Wars: Jedi Knight 2 PC, Xbox, GC Developed by Raven Star Wars: Jedi Starfighter PS2, Xbox Developed by LucasArts and Secret Level Star Wars: Racer Revenge PS2 Developed by Rainbow Entertainment Star Wars: Obi Wan Xbox Developed by LucasArts Star Wars: Rogue Leader GC Developed by Factor 5 Star Wars: Battleground PC Developed by LucasArts Star Wars: Starfighter PS2, Xbox, PC Developed by LucasArts and Secret Level Escape from Monkey Island PC, PS2 Developed by LucasArts Star Wars: Demolition PS1 Developed by Luxoflux Star Wars: Battle for Naboo N64, PC Developed by LucasArts and Factor 5
Electronic Arts: Executive Producer/Creative Director The World Is Not Enough Multiple platforms, developed by EA Road Rash Jailbreak Playstation Developed by EA Road Rash 3D Playstation Designed and directed development by EA Fade to Black PC, Playstation Developed by Delphine Software LTD Little Big Adventure (aka Relentless) Developed by Adeline Software Soviet Strike Playstation Developed by EA
Road Rash Playstation, Saturn Developed by EA Road Rash Win95 Developed for EA by Papyrus Design Group
Electronic Arts: Producer Road Rash III Genesis Developed internally by EA Road Rash Sega CD Developed by New Level Road Rash 3DO Designed and directed development by EA Kasparov's Gambit PC Developed by Heuristic Software Labyrinth of Time PCCD, CDTV Developed by Terra Nova Road Rash II Genesis Acting Designer. Developed internally by EA
Electronic Arts: Associate Producer Road Rash Genesis Designed and directed development by EA Mario Andretti's Racing Challenge PC, C64 Developed by DSI John Madden Football II PC Developed by DC True Indy 500 PC Developed by Papyrus Design Group 688 attack submarine (PC) Co-designed, development by John Ratcliff and EA
Electronic Arts: Assistant Producer John Madden Football Apple II, PC Developed by DC True Strike Fleet Apple II, C64, PC Developed by Lucasfilm Entertainment Ferrari Formula One Amiga Developed by Rick Koenig
|Jun 5, 2014||Venture Beat - As pixelated art takes off, Pixowl aims to grow its Sandbox to 100M players (exclusive)|
|Jun 3, 2012||Venture Beat - Game pioneer Will Wright's personal gaming startup falls apart in litigation (exclusive)|
|Jul 23, 2010||Venture Beat - Casual games expand in new directions at Seattle conference (photo gallery)|
|Jul 15, 2010||Venture Beat - SGN launches Skies of Glory as the first cross-platform Android-iPhone game|
|Jul 15, 2010||Venture Beat - Free-to-play business model starting to generate a "geiser of money" for iPhone game makers|
|Jun 5, 2010||TechCrunch - Democratizing Talent: Guy Oseary, Greyson Chance, NowMov, IndieGoGo and the Future of Talent|
|Apr 2, 2010||Venture Beat - A tale of two iPad game developers: Telltale and SGN attack market from different directions|
|Jan 14, 2010||Venture Beat - SGN promotes COO to CEO role to lead mobile gaming expansion|