David Reitman has over 20 years of experience within the Internet & Technology space supporting or working for Media, Entertainment, Video Game & Enterprise companies as a Senior Executive leading globally distributed teams focused on driving revenue, securing strategic partnerships, and content for distribution.
David is currently the VP, Global Head Digital Commerce for hybris software and provides Board Advisory support to VC-backed startups as it relates to developing and executing their Commercial Offering, Business Development & Strategy and Investment. David provides Board Advisory support to Tangentix and Greenman Gaming.
David supported Digital River in a Business Development & Strategy/M&A capacity providing leadership for Strategic Alliances, Direct & Indirect Revenue Opportunities, Product Development, and M&A as it relates to their Global SaaS Cloud Commerce and Payments platform. Prior, David was the VP of Business Development at Gaikai, that built and launched their initial Product Offering, as well as, led the Team that worked with all of the Video Game Publishers & Developers, Consumer Electronics companies, MSOs & Carriers, Digital Distribution Providers (i.e. Valve/Steam, Digital River, IGN/Direct to Drive, and Amazon) and launched Affiliate Marketing Strategy by placing Gaikai technology on affiliate websites in a CPA strategy..
Prior to Gaikai, David was an Executive Leader with Equinix / Switch and Data and AT&T, leading vertically focused Teams with cross-functional members of sales, product and engineering executives that supported Media & Entertainment companies with technology solutions to support Massively Multiplayer and Social Games, Cloud Infrastructure, Digital Distribution of Media (i.e. Music, Film, Gaming & Software), Streaming Services, Content Distribution Networks and eCommerce.
An instrumental figure within the Digital Media & Online Gaming industry, as the Executive Leader whose Teams supported the following Platforms: Disney/ABC, Facebook, Amazon, CBS, CNET, EA (Ultimate Online & Origin), Napster, Netflix, DirecTV, Wikipedia, Microsoft, Google, Real Networks, Blizzard Entertainment (World of WarCraft & BattleNet), Sony (PlayStation Network, EverQuest, EverQuest II, StarWars Galaxies, PlanetSide, & Vanguard), Turbine (Asheron's Call), Microsoft & Microsoft Game Studios (Xbox 360 Live platform), Codemasters, Konami, Onlive Game Services, Gaikai and Big Fish Games.
Additionally, David was a committee team member with the Project Nigel JV, as the AT&T representative. This JV focused on establishing the standards for the Industry to use when distributing music and the technical methodologies needed to support the distribution of content and underlying digital rights management technology in order to distribute protected copyright content. This JV's members included AT&T, BMG & Universal Music and resulted in creating the standards all subsequent music digital distribution platforms adhere by today.
Prior to joining AT&T, David led CERFnet & EarthLink's Sales Teams supporting Internet Technology Solutions. Before joining the Internet industry, David was an Executive within the Music Business. He led an artist management firm for over 8 years managing artists on Warner Brothers, Elektra and Sony.
Additionally, David is a regular conference speaker/panelist at the video game & digital media conferences throughout the world for topics that include: Best Practices of MMOG deployments, Cloud Video Game Technologies, Digital Distribution of Games, Content in the Cloud to name a few.
VP, Global Head Digital Commerce
Business Development & Strategy/M&A
Sep, 2011 - Apr, 2013
Mar 14, 2011
VP Business Development
Aug 1, 2010 - Sep 30, 2010
VP Content & Entertainment Practice
Mar, 2010 - Jul, 2010
VP Content & Entertainment Practice
Oct 1, 2007 - Jun 7, 2010
Director Emerging Technology Services/Practice Director Online Game Services
Oct, 1998 - Sep, 2007
Feb, 1986 - Jan, 1995