Christopher is the Chief Executive Officer of Swrve, Inc. the leading mobile marketing automation platform for apps.
Christopher most recently was Chief Revenue Officer at Urban Airship leading revenue growth for the last to years.
During Christopher's tenure @ Skype he focused on strategy, including the development of partnerships and strategic alliances with other like- minded organizations and the acquisition of companies and technologies for Skype.
Christopher has over 20 years of experience in the technology industry, and brings experience in strategy consulting and corporate and business development. Most recently, he was co-founder of Texada Capital.
Prior to Texada, Dean spent three and a half years as Senior Vice President of Marketing and Business Development at FaceTime Communications, a leading vendor of security, management and control solutions for instant messaging within the enterprise.
Earlier in his career he was Senior Vice President of Business Development at Epoch Partners, EVP eCommerce Services at smartage.com, VP of Marketing at Worlds, Inc. and a Senior Consultant at Regis Mckenna, Inc.
He holds a B.A. in Economics from Vassar College and a MBA from Kellogg Graduate School of Management.
Board & Advisor Roles (1)Update
Oct 1, 2013
|Feb 29, 2016||Inc.com - Why Everything You Know About Marketing Is Obsolete|
|Nov 11, 2015||AdExchanger - Nosing In On Omnichannel: Swrve Buys adaptiv.io, Snags $30 Million In Series C|
|Nov 11, 2015||Variety - Digital - Evolution Media Partners Leads Swrve $21.3M Funding Round to Fuel Mobile-Marketing Startup|
|Mar 16, 2015||Venture Beat - Mobile marketing: Swrve's new Converser makes your app chattier ... and maybe richer|
|Feb 26, 2015||Venture Beat - Mobile platform Swrve wants to be more engaging, buys Ireland-based Converser|
|Feb 19, 2015||Venture Beat - Swrve aims to put an end to annoying push-notification spam on your phone|
|Nov 11, 2014||Venture Beat - How Swrve is recasting itself as a mobile player in the marketing ecosystem|
|Sep 22, 2014||Venture Beat - Swrve finds that only 1.35% of players spend money in mobile games|