Founded in 1999, Linden Lab in 2003 released Second Life, the pioneering virtual world that’s been enjoyed by millions of people and seen billions of dollars transacted among users in its economy. Today, tens of thousands of creators continually develop exciting new 3D content and experiences and profit from selling their millions of virtual items on the marketplace. With Oculus Rift integration, Second Life has become the world’s largest virtual reality playground, offering more than a petabyte of user-made 3D experiences to explore and create with others from around the world.
In 2013, Linden Lab expanded its product portfolio with new platforms, including Patterns, a new 3D universe for users to shape; Blocksworld, a lighthearted build-and-play system on the iPad for kids and grownups alike; and Desura, a community-driven digital distribution service for gamers.
Today, Linden Lab remains an industry-changing leader in virtual worlds led by a team that includes deep experience in the software and games industries. Headquartered in San Francisco, Linden Lab's presence extends to offices in Seattle, Boston, Davis, and Charlottesville.
Current Team (9)Update
Past Team (34)Update
SVP Global Technology
Jul, 2008 - Dec, 2011
Director of Web Engineering
Jan 1, 2010 - Aug 5, 2011
Head of Marketplaces
Mar, 2009 - Jun, 2010
Sr. Executive Assistant
2008 - Jan, 2012
VP, Web Development
2009 - Jan, 2010
VP Marketing & Business Development
Apr, 2005 - Nov, 2006
Mar, 2009 - Dec, 2009
Funding Rounds (2) - $19MUpdate
Board Members and Advisors (6)Update
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- 08/24/12 -techcrunch.com