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General Information

Websitelindenlab.com
Blogblog.secondlife.com
CategoryConsumer Web
Phone(415) 243-9000
Email
Employees300
Founded1999

Offices

Cambridge Office
1 Broadway St.
Floor 9-14
Cambridge, MA, 02451
USA
headquarters
945 Battery Street
san francisco, CA, 94111
USA

People

Founder, Interim CEO
CFO, COO
VP, Platform & Technology Develop
Board
Board
Resident Enlightenment Manager
Board
Senior VP, Global Technology

Former People

VP, Marketing & Community Develop
VP, Corporate Development
CFO
Show All Former People

Acquisitions

Enemy Unknown, 1/10
onRez, 1/09
XStreet SL, 1/09

Funding

Competitors

Tags

metaverse, virtualworld

Linden Lab

Linden Lab is the company that created The Second Life Grid platform and hosts the Second Life virtual world.

The Second Life Grid is the technology platform used to power the Second Life virtual world. In 2007, Linden Lab opened the Second Life Grid platform to the public, enabling businesses of all sizes to develop their own virtual world environments.

As of August 2008, Second Life boasts approximately one million active residents with 40-60 thousand online at any given time.

Milestones

Videos

Screenshots

Linden Lab screenshot
Above: Home Page
Uploaded: 1/12/10

Products

Second Life

WebsiteSecondlife.com
StageLive
Launch DateJune 30, 2003
Tags virtual-world

Second Life is an Internet-based 3D virtual world where inhabitants - known as “Residents” - can create, buy, sell and experience virtual content. While the foundation of the world was created and is still hosted by Linden Lab, almost all of the content is user generated, accounting for more than 250 terabytes of data. With almost 15 million registered users from over 100 countries and a fully functioning economy with more than $300 million Linden Dollars transacted annually, Second Life offers a diverse virtual world experience.

Though mostly contained in its virtual domain, Second Life reaches into the outside world. There are large organizations present in Second Life, and many third-party services are also available that allow residents to convert Linden Dollars back into real-world currency. In many cases, digital properties within Second Life are sold for substantial amounts of real money.

Linden Lab screenshot
Above: Second Life Screenshot -- #1
Uploaded: 2/5/08

Videos

Above:

Blue Variations

Second Life Teen

Websiteteen.secondlife.com
StageLive
Launch DateJuly 12, 2007
Tags virtual-world

A youth-oriented version of Second Life. The target demographic is teens between 13-17 years old. Because Second Life sanctions adult material, Linden Labs decided to open up a very similar, yet “safer” arena for those underage.

Linden Lab screenshot
Above: Second Life Teen website
Uploaded: 3/13/09

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Lindenlab

Sources

  1. Linden Lab acquires Avatars United, Enemy Unknown AB (massively.com) [edit]
  2. Linden Lab Acquires Two Virtual Goods Trading Sites (paidcontent.org) [edit]
  3. Linden Lab Acquires Two Virtual Goods Trading Sites (paidcontent.org) [edit]
  4. Second Life Boosted with $8 Million in New Financing; Linden Lab and Benchmark Capital Aim for the Metaverse (allbusiness.com) [edit]
  5. 'Second Life' scores $11 million in funding (news.com) [edit]
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Last Edited 9/7/10

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