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General Information

Websitemadewithmarmalade...
Blogmadewithmarmalade...
Twitter@marmaladeapps
CategorySoftware
Employees71
Founded1998
DescriptionNative cross platform app development

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London
31 St Petersburgh Place
London, WC2 4LA, GBR

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Marmalade

Marmalade makes software that lets developers build and distribute cross-platform applications quickly, easily and without compromise.

Our true cross-platform technology provides the best performance and the best portability - and all within the industry’s most open and flexible development environment.

That’s why tens of thousands of the world’s leading developers use Marmalade. Leading publishers including Electronic Arts, Square Enix and Konami; OEMs such as Samsung, LG and RIM; operators like Korea Telecom; processor platforms like ARM; apps developers like Gameshastra, RoadPilot, WorkSnug, Playsoft and NaturalMotion, as well as thousands of indies all know that the richest cross-platform applications are made with Marmalade.

Marmalade is a trading name of Ideaworks3D Limited, which was originally founded in 1998. The unique technology behind the Marmalade SDK was developed between 2005 and 2008 and battle tested through the development and deployment of high profile games such as Metal Gear Solid, Final Fantasy, Need for Speed and Resident Evil to mobile devices. The SDK was launched as ‘Airplay SDK’ in late 2009, before becoming Marmalade in June 2011.

Marmalade has a team with an unparalleled track record in high performance mobile and cross-platform development. We believe that more platforms should mean more possibilities, not more compromises. That’s what developing with Marmalade is all about.

Marmalade is a trading name of Ideaworks3D Limited, a privately held company. Shareholders include private investors, board members, management, staff and ARM Holdings plc (Nasdaq: ARMH). ARM has been an active investor since 2009 and is a minority shareholder. Ideaworks Game Studio is a separate division of Ideaworks3D.

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What is Marmalade?

Added: 6/23/11

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Last Edited 6/23/11

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