| Website | hangout.net |
| Category | Consumer Web |
| Employees |
| Total | $10M |
| Series A, 3/07 Highland Capital Partners Polaris Venture Partners | $6M |
| Series B, 5/09 Highland Capital Partners Polaris Venture Partners | $4M |
Hangout enables 16-24 year olds to bring off-line, social hangout activities on-line by combining the casual Web with immersive 3D. Think MySpace becomes Myplace where each user has their own room or room(s) that are highly personalized, stylized and private virtual 3D rooms where they can invite their friends to hang out and share their media experiences together (voice chat, magazines, photos, videos, gifts and music) in real time. Hangout members get a far more immersive, synchronous and realistic (read mainstream) experience than the 2D+ worlds of Gaia or Habbo without any of the privacy and usability concerns that come from trying to download and use virtual worlds like Second Life. Hangout leverages cross platform, browser-based and Web 2.0 technology that plugs-in to the larger social networks and web content to provide kids with a natural on-ramp to far more engaging and immersive social and media experiences with their friends. With Hangout, even a static profile page becomes a full-blown 3D immersive experience.
This video was originally published on Beet.TV
Added: 9/12/08tc50
Added: 11/5/08