| Website | grabgames.com |
| @Grab | |
| Category | Games, Video and Entertainment |
| eric@grab.com | |
| Employees | 50 |
| Founded | 1/05 |
| Description | Social Gaming |
| Intrinsic Games, 8/11 |
| TOTAL | $8M |
| FUNDING TOTAL | $8M |
| Angel, 2/10 Peter Koral David Edwab | $3M |
| Series A, 8/10 WME | $5M |
Grab Games was established in November 2009 upon the acquisition of various game assets from Demand Media (grab.com, www.gamerival.com, 100+ web games).
Grab was formed with the goal of creating the best social games across all major interactive platforms, building upon Grab’s existing classic casual IP (Gold Miner and Belle’s Beauty Boutique, with over 16M downloads and 5B+ game starts), popular web destinations and 2M+ active user base, as well as creating groundbreaking new products from original IP and major licensed brands.
As of Summer 2011, Grab has deployed its Fan Game technology for major brands in music, sports, TV, movies, videogames, comics, books and colleges. Among the A-list brands that have deployed or are in development with FanGames technology include: CMA award winner Brad Paisley , Snoop Dogg, KISS, Usher, Tupac, Eminem’s Bad Meets Evil, Playmaker, Fox Sports and CBS’s hit TV shows Survivor and Amazing Race.
Grab is led by CEO Anthony Borquez, coming from his role as VP of Mobile and Online Business for Konami as well as being the Founder of the Game Development track at the USC School of Engineering, which has birthed the careers of many video game industry leaders. Anthony has assembled a team that has experience in Engineering, Product Development and Marketing for many of the tech industry’s most innovative and successful companies including Disney, Zynga, Sony, EA, Hewlett-Packard, IBM, Konami and Sega.